

Using anchors to adapt to different aspect ratios The layout is initially setup in the Phone HD Portrait resolution.

In our case study we have three buttons in the corners of the screen as shown below, and the goal is to adapt this layout to various resolutions.įor this how-to we’re going to consider four screen resolutions: Phone HD in portrait (640 x 960) and landscape (960 x 640) and Phone SD in portrait (320 x 480) and landscape (480 x 320). In this how-to we’re going to use a simple case study and look at and compare the different tools in the context of that. The UI System in Unity includes a variety of tools for this purpose that can be combined in various ways. More info See in Glossary layouts need to be able to adapt to that. Modern games and applications often need to support a wide variety of different screen resolutions and particularly UI (User Interface) Allows a user to interact with your application.
